I started my journey in game development as a self taught generalist, where I learned a lot about 3D Modeling, Texturing and Programming. During this time I was pulled towards the technical side of game development. In my first professional experience I fall in love with procedural texture generation, shaders and particles. At the end of my first published title I found a new passion for lighting.
I am responsible the content creation pipeline, visual effects, performance assessments and lead the environment team.