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Rodrigo Marques Ferreira
Rodrigo Marques Ferreira
Technical Lighting Artist
Duartina, Brazil

Summary

I started my journey in game development as a self taught generalist, where I learned a lot about 3D Modeling, Texturing and Programming. During this time I was pulled towards the technical side of game development. In my first professional experience I fall in love with procedural texture generation, shaders and particles. At the end of my first published title I found a new passion for lighting.

Skills

3D ModelingPBR TexturingLightingUnreal EngineBlenderProcedural Texturig

Software proficiency

Houdini
Houdini
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine

Experience

  • Lead Technical Artist at Massive Work Studio
    Duartina, Brazil
    January 2017 - May 2022

    I am responsible the content creation pipeline, visual effects, performance assessments and lead the environment team.