Website powered by
Rodrigo Marques Ferreira
Environment Artist/ Technical Artist
Duartina, Brazil

Summary

I consider myself as a self taught generalist, During my journey I learned a lot about 3D Modeling, Texturing and Programming. The passion for games is the fuel that makes me move on !

Skills

3ds max3D ModelingPBR Texturing

Software proficiency

3ds Max
3ds Max
Houdini
Houdini
Maya
Maya
Photoshop
Photoshop
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Unreal Engine
Unreal Engine

Experience

  • Technical Artist at Massive Work Studio
    Duartina, Brazil
    January 2017 - Present

    I am responsible the content creation pipeline, visual effects, performance assessments and lead the environment team.