UFO ROBOT GRENDIZER – The Feast of the Wolves
For UFO ROBOT GRENDIZER – The Feast of the Wolves, I was part of the porting team responsible for bringing the game to PlayStation and Xbox platforms.
My work focused on developing automation tools and scripts to optimize game content, streamline platform-specific workflows, and support performance validation across consoles. I also created data collection and analysis tools that helped identify bottlenecks, monitor asset usage, and improve overall production efficiency during the porting process.
Through close collaboration with engineers and content teams, I contributed to ensuring that the game met platform requirements while maintaining visual quality and stable performance across all target hardware.