Nora's Ark was developed in Unity, where I focused on content optimization and pipeline support to improve project scalability and production efficiency.
My responsibilities included analyzing and optimizing game assets to reduce memory usage and improve overall performance across target platforms. I also developed internal tools and workflows to streamline asset organization, validation, and management, helping the team maintain a clean and structured project environment.
By automating repetitive tasks and improving asset tracking processes, I contributed to a more efficient production pipeline, allowing artists and designers to iterate faster while maintaining consistency and technical quality throughout the project.
Game Trailer
Gameplay Video